Carrying capacity
Store or transport heavy goods before setting out.
The initial carrying capacity is 120. Currency does not count toward carried weight. Individual equipment may gain weight from its material properties, so inspect the actual object when packing.
A carried cart adds 100 capacity. Packcraft lattice ranks add capacity, and a selected ready companion adds its species allowance plus three per Haul point. The game checks your load when you depart and when you accept cargo.
If travel is blocked by weight, use /play → Market → Deposit to store some carried goods at your current regional depot, then plan how to collect or deliver them later. The browser has depot controls in Market & cargo. Depositing equipped gear also removes it from your equipped loadout.