Runes
A rune must be an actual object installed in equipped gear. Three different runes fit on an object. Circuits support six distinct nodes and eight directed links within 24 total strain.
Public mechanical reference for runtime 0.4.3. The current game validates actual access, inventory, location and prerequisites.
| Rune | ID | Trigger | Strain | Base effect |
|---|---|---|---|---|
| Reserve retainer | retainer | Prevented | 4 | Resource 2 |
| Measured answer | answer | Marked Hit | 4 | Damage 5 |
| Sheltering seal | shelter | Heal | 3 | Barrier 5 |
| Fault seal | breaker | Part Break | 5 | Resource 4 |
| Steady pulse | steady | Brace | 4 | Heal 4 |
| Clear reserve | clear | Cleanse | 3 | Focus 1 |
| Woven defense | weave | Pet | 4 | Barrier 5 |
| Closing stroke | finish | Exposed Hit | 5 | Damage 7 |