Carry a weekly charter
Choose a project that can survive a busy week.
Choose one available weekly charter and complete the recorded activity after its selection. Only one unfinished charter can be carried at once, and the original week’s selection remains used even if you abandon it.
An unfinished charter does not expire when the week changes. Settle it after reaching its goal to receive the listed profession experience. It grants no currency and has no attendance streak.
Abandoning a charter keeps your possessions and earned experience, while ending that charter’s claim. A new choice depends on the current week and the carried-charter rules.
Reference
| Charter | Required recorded activity | Reward |
|---|---|---|
| Measured field work | 6 excellent successful expert results | 240 Survival XP |
| Measured manufacturing | 8 measured manufacturing batches | 240 Engineering XP |
| Practiced expeditions | 5 victories | 240 Hunting XP |
| Current routes | 4 surveys | 240 Cartography XP |
| Completed deliveries | 3 completed deliveries | 240 Logistics XP |
| Authenticated comparisons | 3 research records | 240 Scholarship XP |