Explore a dungeon together
Rooms and hazards create a shared route with a way back.
Visit the dungeon’s actual entrance before entering. Players can join a shared expedition at the entrance before it moves out. The leader commits shared movement along connected rooms.
Inspect each room. A hazard can offer an active investigation or a known countermeasure, and forward movement remains blocked until the hazard is resolved. Finish or abandon a pending investigation before leaving the room.
A boss room can block the onward route until its encounter is completed. The visited return route remains usable. Leaving the expedition follows the game’s return process; it does not grant every member a free teleport.