VESPERANPlayer wiki
Combat and expeditions / 31

Read and commit a combat round

Combine a major action, target, movement and reaction.

Each active round displays the enemy’s current intent, its visible supports, your health and resources, and legal action choices. A declaration includes a major action, target, position choice and optional reaction.

A round resolves when all living participants have declared or when its thirty-second real-time deadline arrives. Missing declarations use saved legal policies. Reserve enough resources for both the action and reaction you choose.

A commit is tied to the current encounter and round. If a control belongs to an old round, reopen the current panel. Read the resolved round history to understand actual damage, prevention, resource use and consumed supplies.

  • Near, far and flank are position choices; hold keeps your position and focus is a special minor choice. Use the options currently offered.
  • Break actions target visible supports; ally actions need a valid participant target.
  • Packing an item reserves it. Its matching declared action determines when it is consumed.

Type two or more characters to search.