Professions and specialties
Each profession has independent experience. Specialties unlock at profession level 15. Changing a previously chosen specialty costs two research notes.
Public mechanical reference for runtime 0.4.3. The current game validates actual access, inventory, location and prerequisites.
| Profession | ID | Family | Working regions | Specialty 1 | Specialty 2 | Specialty 3 | Skill cap |
|---|---|---|---|---|---|---|---|
| Woodcutting | woodcutting | Harvest professions | Westcut; The Bellwood; Crownwood | Resonance harvesting | oldgrowth surveying | silviculture | 60 |
| Mining | mining | Harvest professions | Redbank; Glassmere | Vein reading | precision extraction | deep pressure work | 60 |
| Fishing | fishing | Harvest professions | Merefen; Greywash Coast; Glassmere | Deepwater pursuit | migratory tracking | selective netting | 60 |
| Foraging | foraging | Harvest professions | Southfields; The Bellwood; Merefen | Mycology | medicinal botany | symbiotic cultivation | 60 |
| Hunting | hunting | Harvest professions | The Bellwood; Merefen; Highmeadow | Trapping | clean extraction | apex pursuit | 60 |
| Farming | farming | Harvest professions | Southfields; Highmeadow; Merefen | Seed selection | soil stewardship | protected cultivation | 60 |
| Metallurgy | metallurgy | Material-processing professions | Redbank; Hearthwake; Greywash Coast | Alloy design | heat treatment | conductivity | 60 |
| Milling | milling | Material-processing professions | Westcut; Fallen Ward; Hearthwake | Grain alignment | acoustic preservation | composite laminates | 60 |
| Weaving | weaving | Material-processing professions | Southfields; Merefen; Greywash Coast | Tension weaving | insulated cloth | conductive threads | 60 |
| Tanning | tanning | Material-processing professions | Southfields; The Bellwood; Greywash Coast | Flexible laminates | resistant hide | scent control | 60 |
| Stoneworking | stoneworking | Material-processing professions | Redbank; Crownwood; Hearthwake | Load-bearing geometry | resonance stone | fine cutting | 60 |
| Reagentcraft | reagentcraft | Material-processing professions | Merefen; The Bellwood; Glassmere | Separation | stabilization | preservation | 60 |
| Weaponsmithing | weaponsmithing | Equipment professions | Hearthwake; Redbank; Westcut | Balance | impact architecture | modular weapons | 60 |
| Armorsmithing | armorsmithing | Equipment professions | Hearthwake; Redbank; Greywash Coast | Articulated plate | layered defense | ward housings | 60 |
| Fletching | fletching | Equipment professions | Westcut; Hearthwake; Highmeadow | Flight profiles | specialty ammunition | launcher tuning | 60 |
| Tailoring | tailoring | Equipment professions | Hearthwake; Southfields; Highmeadow | Mobility cuts | channel garments | climate equipment | 60 |
| Jewelcraft | jewelcraft | Equipment professions | Redbank; Glassmere; Hearthwake | Lens cutting | resonance alignment | precision mounts | 60 |
| Runecraft | runecraft | Equipment professions | Hearthwake; Glassmere; Crownwood | Circuit routing | conditional glyphs | ward inscriptions | 60 |
| Cooking | cooking | Provisioning and care professions | Hearthwake; Southfields; Greywash Coast | Expedition meals | restorative courses | communal feasts | 60 |
| Alchemy | alchemy | Provisioning and care professions | Merefen; The Bellwood; Redbank | Reactions | coatings | field mixtures | 60 |
| Medicine | medicine | Provisioning and care professions | Hearthwake; Merefen; Highmeadow | Field stabilization | recovery planning | antidotes | 60 |
| Animal Husbandry | animal_husbandry | Provisioning and care professions | Southfields; Highmeadow; Merefen | Working breeds | livestock health | pasture design | 60 |
| Beastkeeping | beastkeeping | Provisioning and care professions | The Bellwood; Highmeadow; Greywash Coast | Training | trust | environmental acclimation | 60 |
| Survival | survival | Provisioning and care professions | Southfields; The Bellwood; Highmeadow | Camps | preservation | field improvisation | 60 |
| Tracking | tracking | Frontier professions | The Bellwood; Merefen; Greywash Coast | Signs | behavior models | migration prediction | 60 |
| Cartography | cartography | Frontier professions | Hearthwake; Highmeadow; Glassmere | Surveying | hazard mapping | route optimization | 60 |
| Archaeology | archaeology | Frontier professions | Fallen Ward; Glassmere; North Stair | Context recovery | restoration | historical inference | 60 |
| Delving | delving | Frontier professions | Fallen Ward; Redbank; Merefen | Locks | trap analysis | structural navigation | 60 |
| Athletics | athletics | Frontier professions | Highmeadow; Fallen Ward; Greywash Coast | Climbing | hauling technique | traversal systems | 60 |
| Seafaring | seafaring | Frontier professions | Merefen; Greywash Coast; Glassmere | Navigation | vessel handling | weather routing | 60 |
| Construction | construction | Civilization professions | Hearthwake; Southfields; Crownwood | Structures | settlement utilities | public works | 60 |
| Engineering | engineering | Civilization professions | Redbank; Glassmere; North Stair | Mechanisms | power transfer | automated apparatus | 60 |
| Artifice | artifice | Civilization professions | Hearthwake; Glassmere; Crownwood | Bound effects | relic integration | enchanted assemblies | 60 |
| Logistics | logistics | Civilization professions | Hearthwake; Greywash Coast; North Stair | Packing | dispatch | network planning | 60 |
| Mercantile | mercantile | Civilization professions | Hearthwake; Westcut; Greywash Coast | Market analysis | procurement | contract design | 60 |
| Scholarship | scholarship | Civilization professions | Hearthwake; Glassmere; Highmeadow | Experimentation | instruction | archival synthesis | 60 |