Discipline lattice
The budget is your character level up to 24 points. Connected predecessors must have ranks, and a discipline allows only one of its mutually exclusive keystones.
Public mechanical reference for runtime 0.4.3. The current game validates actual access, inventory, location and prerequisites.
| Node | ID | Point cost per rank | Maximum ranks | Predecessors | Exclusive group | Effect |
|---|---|---|---|---|---|---|
| Endurance | endurance | 1 | 5 | None | None | Hp +12 per rank |
| Precision | precision | 1 | 5 | None | None | Power +2 per rank |
| Channel | channel | 1 | 5 | None | None | Magic +2 per rank |
| Stability | stability | 2 | 5 | None | None | Armor +1 per rank |
| Leverage | leverage | 1 | 5 | None | None | Force +3 per rank |
| Field care | fieldcare | 1 | 5 | None | None | Healing +3 per rank |
| Packcraft | packcraft | 1 | 5 | None | None | Capacity +8 per rank |
| Position — study | position_study | 1 | 2 | None | None | Power +2 per rank |
| Position — practice | position_practice | 2 | 1 | Position — study | None | Power +2 per rank |
| Long Sight | long_sight | 3 | 1 | Position — practice | position | Physical damage is 25% stronger from far, but 20% weaker from near. |
| Close Quarters | close_quarters | 3 | 1 | Position — practice | position | Physical damage is 20% stronger from near, but 25% weaker from far. |
| Endurance methods — study | endurance_study | 1 | 2 | None | None | Hp +10 per rank |
| Endurance methods — practice | endurance_practice | 2 | 1 | Endurance methods — study | None | Hp +10 per rank |
| Iron Root | iron_root | 3 | 1 | Endurance methods — practice | endurance | Gain six armor and twenty health; lose 25% structural force. Changing lanes costs one stamina. |
| Light Step | light_step | 3 | 1 | Endurance methods — practice | endurance | After changing lanes, reduce incoming pressure by 20%; lose four armor and fifteen maximum health. |
| Conversion — study | conversion_study | 1 | 2 | None | None | Magic +2 per rank |
| Conversion — practice | conversion_practice | 2 | 1 | Conversion — study | None | Magic +2 per rank |
| Deep Reservoir | deep_reservoir | 3 | 1 | Conversion — practice | conversion | Store up to thirty reserve; your barrier capacity is halved. |
| Warm Channel | warm_channel | 3 | 1 | Conversion — practice | conversion | A direct heal spends up to four reserve to add twice the spent amount; magic damage is 20% weaker. |
| Control — study | control_study | 1 | 2 | None | None | Force +3 per rank |
| Control — practice | control_practice | 2 | 1 | Control — study | None | Force +3 per rank |
| Hold the Line | hold_the_line | 3 | 1 | Control — practice | control | Interceptions redirect 60% instead of 40%; personal damage is 20% weaker. |
| Patient Control | patient_control | 3 | 1 | Control — practice | control | Your Slow reduces enemy pressure by 30% instead of 15%; techniques that apply Slow cost one extra focus. |
| Recovery — study | recovery_study | 1 | 2 | None | None | Healing +2 per rank |
| Recovery — practice | recovery_practice | 2 | 1 | Recovery — study | None | Healing +2 per rank |
| Field Surgeon | field_surgeon | 3 | 1 | Recovery — practice | recovery | A packed treatment gains 35% potency, but techniques consuming a treatment cost one extra stamina. |
| Second Wind | second_wind | 3 | 1 | Recovery — practice | recovery | Recover also heals twelve health; your barrier capacity is zero. |
| Delegation — study | delegation_study | 1 | 2 | None | None | Hp +6 per rank |
| Delegation — practice | delegation_practice | 2 | 1 | Delegation — study | None | Hp +6 per rank |
| Equal Partner | equal_partner | 3 | 1 | Delegation — practice | delegation | Companion barrier strength increases by ten; your direct damage is 15% weaker. |
| Self Reliance | self_reliance | 3 | 1 | Delegation — practice | delegation | With no deployed companion, Brace restores one stamina. This keystone cannot be used with a companion. |
| Tempo — study | tempo_study | 1 | 2 | None | None | Power +2 per rank |
| Tempo — practice | tempo_practice | 2 | 1 | Tempo — study | None | Power +2 per rank |
| Committed Form | committed_form | 3 | 1 | Tempo — practice | tempo | Repeating a damaging technique increases its damage by 25%; that round you receive 15% more pressure. |
| Changing Measure | changing_measure | 3 | 1 | Tempo — practice | tempo | A changed damaging technique gains 15%; repeating it loses 20%. The first action is unmodified. |
| Preparation — study | preparation_study | 1 | 2 | None | None | Armor +1 per rank |
| Preparation — practice | preparation_practice | 2 | 1 | Preparation — study | None | Armor +1 per rank |
| Grounded Array | grounded_array | 3 | 1 | Preparation — practice | preparation | Ignore conductive material susceptibility, but halve the magic gained from conductivity. |
| Measured Supply | measured_supply | 3 | 1 | Preparation — practice | preparation | The first packed treatment used in each encounter gains 50% potency; all your direct damage is 15% weaker. |