VESPERANPlayer wiki
THE REFERENCE SHELF / 6 ENTRIES

Material properties in combat

Measured properties belong to actual batches and objects. High values involve tradeoffs; they are not a universal item score.

Public mechanical reference for runtime 0.4.3. The current game validates actual access, inventory, location and prerequisites.

PropertyEffect
DampingFor bell and forced-release damage, reduce raw pressure by min(30, summed damping / 10) percent before armor.
ConductivityEach equipped piece adds floor(conductivity / 25) magic; storm/light pressure rises by min(20, total conductivity / 10) percent unless Grounded Array is selected.
FlexibilityAfter a lane change, reduce raw pressure by min(15, summed flexibility / 15) percent.
ToughnessEach finished piece gains floor(toughness / 30) armor and floor(toughness / 25) weight.
StabilityEach finished piece gains floor(stability / 25) structural force.
PurityPacked treatment potency uses the actual committed batch: base effect multiplied by 100 + floor(purity / 5) percent.

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