Material properties in combat
Measured properties belong to actual batches and objects. High values involve tradeoffs; they are not a universal item score.
Public mechanical reference for runtime 0.4.3. The current game validates actual access, inventory, location and prerequisites.
| Property | Effect |
|---|---|
| Damping | For bell and forced-release damage, reduce raw pressure by min(30, summed damping / 10) percent before armor. |
| Conductivity | Each equipped piece adds floor(conductivity / 25) magic; storm/light pressure rises by min(20, total conductivity / 10) percent unless Grounded Array is selected. |
| Flexibility | After a lane change, reduce raw pressure by min(15, summed flexibility / 15) percent. |
| Toughness | Each finished piece gains floor(toughness / 30) armor and floor(toughness / 25) weight. |
| Stability | Each finished piece gains floor(stability / 25) structural force. |
| Purity | Packed treatment potency uses the actual committed batch: base effect multiplied by 100 + floor(purity / 5) percent. |