VESPERANPlayer wiki
THE REFERENCE SHELF / 59 ENTRIES

Techniques

Base action rules. Your prepared vocation, character level, selected transformation, supplies, cooldowns and current round determine whether an action is available.

Public mechanical reference for runtime 0.4.3. The current game validates actual access, inventory, location and prerequisites.

TechniqueIDLevelVocationTargetStaminaFocusCooldownEffect
Strikestrike1Noneenemy000Weapon pressure; shell protection applies. No additional action is created.
Break supportbreak1Nonepart200Concentrate structural force on one surviving support.
Piercing pulsepulse1Noneenemy020Magic pressure bypasses external shell protection, not the objective of releasing attached supports.
Bracebrace1Noneself000Halve incoming damage after armor this round; gain four reserve, capped at twenty.
Field mendmend1Noneally020Consume one packed bandage to restore up to 22 HP to a living ally. Uses your major action.
Deploy wardward1Noneally010Consume one packed ward; persistent barrier capped at one-third of recipient maximum HP.
Deploy bafflebaffle1Noneenemy100Cancel a currently disruptable enemy release; consumes a packed baffle and your major action.
Recoverrecover1Noneself000Restore three stamina and two focus instead of attacking; ordinary recovery still occurs.
Release reservevent1Noneenemy000Spend all reserve for four plus twice reserve damage; bypasses shell protection.
Treat exposurecleanse1Noneally110Consume one packed antidote to remove poison, burning, wet, brittle, and pinned states.
Companion commandcommand1Noneally100The selected trained companion performs its behavior using your major action.
Split the Seamsplit_the_seam8Breakerpart211Concentrate a committed strike on a revealed structural weakness.
Measured follow-throughbreaker_method16Breakerenemy122
Holdfastholdfast8Sentinelally201Spend prepared momentum to hold one endangered approach.
Open guardsentinel_method16Sentinelenemy122
Follow My Markfollow_my_mark8Marshalenemy111Designate a paid coordination window that several action families can use.
Cover the crossingmarshal_method16Marshalally122
Second Cutsecond_cut8Riposteurenemy201Answer a visible commitment rather than receive a free attack on every event.
Measured parryriposteur_method16Riposteurally122
False Openingfalse_opening8Shadehandenemy111Offer a declared vulnerability and prepare a bounded response.
Unseen handshadehand_method16Shadehandally122
Crossstepcrossstep8Dancerally111Trade current output for useful repositioning of a consenting partner.
Passing cutdancer_method16Dancerenemy122
Long Measurelong_measure8Farstriderenemy211Spend time aligning a distant shot with a clear line of effect.
Covering shotfarstrider_method16Farstriderenemy122
Stay on the Trailstay_on_the_trail8Huntmasterenemy111Maintain a pursuit advantage by honoring the marked quarry.
Quarry signalhuntmaster_method16Huntmasterally122
Prepared Groundprepared_ground8Trapperenemy201Commit a device to a place before its trigger occurs.
Safe retreattrapper_method16Trapperally122
Grounding Linegrounding_line8Stormweaverenemy031Route a controlled discharge through eligible connected targets.
Grounding screenstormweaver_method16Stormweaverally122
Split Wardsplit_ward8Prismwrightallies031Divide a finite protective reserve among chosen recipients.
Focused prismprismwright_method16Prismwrightenemy122
Charged Edgecharged_edge8Spellbladeenemy211Spend stored charge through the next suitable weapon action.
Sheltered channelspellblade_method16Spellbladeally122
Root Braceroot_brace8Grovekeeperenemy121Anchor protection in a chosen area at the cost of mobility.
Living sheltergrovekeeper_method16Grovekeeperally122
Shared Watchshared_watch8Beastwardenally121Allocate one reaction opportunity between keeper and companion.
Wild pressurebeastwarden_method16Beastwardenenemy122
Turn the Flowturn_the_flow8Tidekeeperally031Redirect a bounded pressure effect instead of simply erasing it.
Undertowtidekeeper_method16Tidekeeperenemy122
Driving Countdriving_count8Battlecantorenemy121Reward allies who meet a visible sequence with a paid opening.
Marching shelterbattlecantor_method16Battlecantorallies122
Broken Rhythmbroken_rhythm8Dirgesingerenemy021Interrupt a known sequence through an eligible timed action.
Gathered notedirgesinger_method16Dirgesingerenemy122
Carry the Notecarry_the_note8Echoweaverally021Extend one effect by consuming a reserve, not by copying it forever.
Broken echoechoweaver_method16Echoweaverenemy122
Marked Burdenmarked_burden8Hexwrightenemy121Trade a resource to impose a specific limitation with counterplay.
Paid hexhexwright_method16Hexwrightenemy122
Last Reservelast_reserve8Revenantself021Hold back a finite recovery resource at an ordinary-output cost.
Spare no reserverevenant_method16Revenantenemy122
Take My Sharetake_my_share8Pactkeeperally111Accept a bounded portion of a consenting ally’s incoming pressure.
Covenant blowpactkeeper_method16Pactkeeperenemy122
Field Assemblyfield_assembly8Machinistally201Place a prepared apparatus within the deployment budget.
Overdriven pistonmachinist_method16Machinistpart122
Cut the Linkcut_the_link8Saboteurenemy211Disrupt a visible connection rather than disable an entire encounter freely.
Shaped chargesaboteur_method16Saboteurenemy122
Set the Lineset_the_line8Sigilwrightally021Establish a conditional field with a limited duration and reserve.
Discharge arraysigilwright_method16Sigilwrightenemy122

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