Techniques
Base action rules. Your prepared vocation, character level, selected transformation, supplies, cooldowns and current round determine whether an action is available.
Public mechanical reference for runtime 0.4.3. The current game validates actual access, inventory, location and prerequisites.
| Technique | ID | Level | Vocation | Target | Stamina | Focus | Cooldown | Effect |
|---|---|---|---|---|---|---|---|---|
| Strike | strike | 1 | None | enemy | 0 | 0 | 0 | Weapon pressure; shell protection applies. No additional action is created. |
| Break support | break | 1 | None | part | 2 | 0 | 0 | Concentrate structural force on one surviving support. |
| Piercing pulse | pulse | 1 | None | enemy | 0 | 2 | 0 | Magic pressure bypasses external shell protection, not the objective of releasing attached supports. |
| Brace | brace | 1 | None | self | 0 | 0 | 0 | Halve incoming damage after armor this round; gain four reserve, capped at twenty. |
| Field mend | mend | 1 | None | ally | 0 | 2 | 0 | Consume one packed bandage to restore up to 22 HP to a living ally. Uses your major action. |
| Deploy ward | ward | 1 | None | ally | 0 | 1 | 0 | Consume one packed ward; persistent barrier capped at one-third of recipient maximum HP. |
| Deploy baffle | baffle | 1 | None | enemy | 1 | 0 | 0 | Cancel a currently disruptable enemy release; consumes a packed baffle and your major action. |
| Recover | recover | 1 | None | self | 0 | 0 | 0 | Restore three stamina and two focus instead of attacking; ordinary recovery still occurs. |
| Release reserve | vent | 1 | None | enemy | 0 | 0 | 0 | Spend all reserve for four plus twice reserve damage; bypasses shell protection. |
| Treat exposure | cleanse | 1 | None | ally | 1 | 1 | 0 | Consume one packed antidote to remove poison, burning, wet, brittle, and pinned states. |
| Companion command | command | 1 | None | ally | 1 | 0 | 0 | The selected trained companion performs its behavior using your major action. |
| Split the Seam | split_the_seam | 8 | Breaker | part | 2 | 1 | 1 | Concentrate a committed strike on a revealed structural weakness. |
| Measured follow-through | breaker_method | 16 | Breaker | enemy | 1 | 2 | 2 | |
| Holdfast | holdfast | 8 | Sentinel | ally | 2 | 0 | 1 | Spend prepared momentum to hold one endangered approach. |
| Open guard | sentinel_method | 16 | Sentinel | enemy | 1 | 2 | 2 | |
| Follow My Mark | follow_my_mark | 8 | Marshal | enemy | 1 | 1 | 1 | Designate a paid coordination window that several action families can use. |
| Cover the crossing | marshal_method | 16 | Marshal | ally | 1 | 2 | 2 | |
| Second Cut | second_cut | 8 | Riposteur | enemy | 2 | 0 | 1 | Answer a visible commitment rather than receive a free attack on every event. |
| Measured parry | riposteur_method | 16 | Riposteur | ally | 1 | 2 | 2 | |
| False Opening | false_opening | 8 | Shadehand | enemy | 1 | 1 | 1 | Offer a declared vulnerability and prepare a bounded response. |
| Unseen hand | shadehand_method | 16 | Shadehand | ally | 1 | 2 | 2 | |
| Crossstep | crossstep | 8 | Dancer | ally | 1 | 1 | 1 | Trade current output for useful repositioning of a consenting partner. |
| Passing cut | dancer_method | 16 | Dancer | enemy | 1 | 2 | 2 | |
| Long Measure | long_measure | 8 | Farstrider | enemy | 2 | 1 | 1 | Spend time aligning a distant shot with a clear line of effect. |
| Covering shot | farstrider_method | 16 | Farstrider | enemy | 1 | 2 | 2 | |
| Stay on the Trail | stay_on_the_trail | 8 | Huntmaster | enemy | 1 | 1 | 1 | Maintain a pursuit advantage by honoring the marked quarry. |
| Quarry signal | huntmaster_method | 16 | Huntmaster | ally | 1 | 2 | 2 | |
| Prepared Ground | prepared_ground | 8 | Trapper | enemy | 2 | 0 | 1 | Commit a device to a place before its trigger occurs. |
| Safe retreat | trapper_method | 16 | Trapper | ally | 1 | 2 | 2 | |
| Grounding Line | grounding_line | 8 | Stormweaver | enemy | 0 | 3 | 1 | Route a controlled discharge through eligible connected targets. |
| Grounding screen | stormweaver_method | 16 | Stormweaver | ally | 1 | 2 | 2 | |
| Split Ward | split_ward | 8 | Prismwright | allies | 0 | 3 | 1 | Divide a finite protective reserve among chosen recipients. |
| Focused prism | prismwright_method | 16 | Prismwright | enemy | 1 | 2 | 2 | |
| Charged Edge | charged_edge | 8 | Spellblade | enemy | 2 | 1 | 1 | Spend stored charge through the next suitable weapon action. |
| Sheltered channel | spellblade_method | 16 | Spellblade | ally | 1 | 2 | 2 | |
| Root Brace | root_brace | 8 | Grovekeeper | enemy | 1 | 2 | 1 | Anchor protection in a chosen area at the cost of mobility. |
| Living shelter | grovekeeper_method | 16 | Grovekeeper | ally | 1 | 2 | 2 | |
| Shared Watch | shared_watch | 8 | Beastwarden | ally | 1 | 2 | 1 | Allocate one reaction opportunity between keeper and companion. |
| Wild pressure | beastwarden_method | 16 | Beastwarden | enemy | 1 | 2 | 2 | |
| Turn the Flow | turn_the_flow | 8 | Tidekeeper | ally | 0 | 3 | 1 | Redirect a bounded pressure effect instead of simply erasing it. |
| Undertow | tidekeeper_method | 16 | Tidekeeper | enemy | 1 | 2 | 2 | |
| Driving Count | driving_count | 8 | Battlecantor | enemy | 1 | 2 | 1 | Reward allies who meet a visible sequence with a paid opening. |
| Marching shelter | battlecantor_method | 16 | Battlecantor | allies | 1 | 2 | 2 | |
| Broken Rhythm | broken_rhythm | 8 | Dirgesinger | enemy | 0 | 2 | 1 | Interrupt a known sequence through an eligible timed action. |
| Gathered note | dirgesinger_method | 16 | Dirgesinger | enemy | 1 | 2 | 2 | |
| Carry the Note | carry_the_note | 8 | Echoweaver | ally | 0 | 2 | 1 | Extend one effect by consuming a reserve, not by copying it forever. |
| Broken echo | echoweaver_method | 16 | Echoweaver | enemy | 1 | 2 | 2 | |
| Marked Burden | marked_burden | 8 | Hexwright | enemy | 1 | 2 | 1 | Trade a resource to impose a specific limitation with counterplay. |
| Paid hex | hexwright_method | 16 | Hexwright | enemy | 1 | 2 | 2 | |
| Last Reserve | last_reserve | 8 | Revenant | self | 0 | 2 | 1 | Hold back a finite recovery resource at an ordinary-output cost. |
| Spare no reserve | revenant_method | 16 | Revenant | enemy | 1 | 2 | 2 | |
| Take My Share | take_my_share | 8 | Pactkeeper | ally | 1 | 1 | 1 | Accept a bounded portion of a consenting ally’s incoming pressure. |
| Covenant blow | pactkeeper_method | 16 | Pactkeeper | enemy | 1 | 2 | 2 | |
| Field Assembly | field_assembly | 8 | Machinist | ally | 2 | 0 | 1 | Place a prepared apparatus within the deployment budget. |
| Overdriven piston | machinist_method | 16 | Machinist | part | 1 | 2 | 2 | |
| Cut the Link | cut_the_link | 8 | Saboteur | enemy | 2 | 1 | 1 | Disrupt a visible connection rather than disable an entire encounter freely. |
| Shaped charge | saboteur_method | 16 | Saboteur | enemy | 1 | 2 | 2 | |
| Set the Line | set_the_line | 8 | Sigilwright | ally | 0 | 2 | 1 | Establish a conditional field with a limited duration and reserve. |
| Discharge array | sigilwright_method | 16 | Sigilwright | enemy | 1 | 2 | 2 |