Named technique forms
Named transformations unlock at character level 16. A form changes an existing technique; it does not grant another action slot.
Public mechanical reference for runtime 0.4.3. The current game validates actual access, inventory, location and prerequisites.
| Form | ID | Base technique | Level | Target | Stamina | Focus | Cooldown | Effect |
|---|---|---|---|---|---|---|---|---|
| Fault Line | fault_line | Split the Seam | 16 | enemy | 3 | 1 | 1 | Spread force across every support; no focused break or extra exposure. |
| Sheltered Cut | sheltered_cut | Split the Seam | 16 | part | 2 | 2 | 1 | Give up some focused force to protect the worker. |
| Standing Screen | standing_screen | Holdfast | 16 | allies | 3 | 1 | 1 | Protect every ally without redirecting their attacks. |
| Challenging Guard | challenging_guard | Holdfast | 16 | enemy | 2 | 1 | 1 | Accept the next announced challenge while making a light attack. |
| Supply Call | supply_call | Follow My Mark | 16 | allies | 2 | 2 | 2 | Recover the group’s resources rather than marking a target. |
| Execution Mark | execution_mark | Follow My Mark | 16 | enemy | 2 | 2 | 1 | Replace the allied rally with a committed attack. |
| Patient Riposte | patient_riposte | Second Cut | 16 | enemy | 1 | 2 | 1 | Reward reading a committed attack; otherwise deal ordinary base damage. |
| Shared Read | shared_read | Second Cut | 16 | ally | 2 | 1 | 1 | Apply the read to an ally’s protection instead of attacking. |
| False Trail | false_trail | False Opening | 16 | enemy | 2 | 1 | 1 | Set a single trap for a later committed approach; it cannot stack with itself. |
| Clean Escape | clean_escape | False Opening | 16 | ally | 1 | 2 | 1 | Abandon the lure to move and cleanse one ally. |
| Crossing Cut | crossing_cut | Crossstep | 16 | enemy | 2 | 1 | 1 | Use the step offensively instead of moving another character. |
| Linked Step | linked_step | Crossstep | 16 | allies | 2 | 3 | 2 | Move the group to far and provide light protection; Stillhand allies remain in place. |
| Pinning Shot | pinning_shot | Long Measure | 16 | enemy | 2 | 2 | 1 | Sacrifice burst for a two-round delay. |
| Through Shot | through_shot | Long Measure | 16 | enemy | 3 | 2 | 1 | A more expensive shell-bypassing shot with no distance bonus. |
| Patient Watch | patient_watch | Stay on the Trail | 16 | enemy | 1 | 2 | 1 | Keep the quarry marked and reduce pressure instead of causing damage. |
| Close Pursuit | close_pursuit | Stay on the Trail | 16 | enemy | 3 | 1 | 1 | Consume the action on a strong attack; an ally must maintain the mark. |
| Guarded Ground | guarded_ground | Prepared Ground | 16 | ally | 2 | 2 | 1 | Turn preparation into maintained shelter, not a trap. |
| Snaring Ground | snaring_ground | Prepared Ground | 16 | enemy | 3 | 1 | 1 | A stronger waiting trap with a short delay, paid through extra resources. |
| Grounding Net | grounding_net | Grounding Line | 16 | enemy | 1 | 3 | 1 | Weaker direct current prepares a conductive state; it no longer damages every part. |
| Grounding Shelter | grounding_shelter | Grounding Line | 16 | ally | 1 | 3 | 1 | Use the charge to protect and clear exposure from one ally. |
| Single Prism | single_prism | Split Ward | 16 | ally | 0 | 3 | 1 | Concentrate the group ward into one target; normal capacity still applies. |
| Fractured Prism | fractured_prism | Split Ward | 16 | enemy | 1 | 3 | 1 | Release the ward as a focused ray; it supplies no protective barrier. |
| Thermal Edge | thermal_edge | Charged Edge | 16 | enemy | 2 | 2 | 1 | Trade reserve release for a short thermal aftereffect. |
| Sheltered Edge | sheltered_edge | Charged Edge | 16 | ally | 2 | 2 | 1 | Hold the charge behind a shield instead of striking. |
| Root Lash | root_lash | Root Brace | 16 | part | 2 | 2 | 1 | Direct the living brace into one support instead of health damage. |
| Root Canopy | root_canopy | Root Brace | 16 | allies | 1 | 3 | 2 | Sustain the group instead of constraining the opponent. |
| Marked Watch | marked_watch | Shared Watch | 16 | enemy | 2 | 2 | 1 | Let the companion act while maintaining a marked quarry; no additional ward. |
| Quiet Watch | quiet_watch | Shared Watch | 16 | ally | 1 | 3 | 1 | Work without commanding a companion, at a higher focus cost. |
| Floodward | floodward | Turn the Flow | 16 | allies | 1 | 3 | 2 | Protection and cleansing across the group, without immediate healing. |
| Cold Return | cold_return | Turn the Flow | 16 | enemy | 1 | 3 | 1 | Turn the flow into a brittle opening instead of treatment. |
| Marching Count | marching_count | Driving Count | 16 | allies | 2 | 2 | 2 | Provide resources and light cover rather than direct offense. |
| Sharp Count | sharp_count | Driving Count | 16 | enemy | 2 | 3 | 1 | Drop the allied rally for a costly concentrated strike. |
| Held Silence | held_silence | Broken Rhythm | 16 | enemy | 1 | 3 | 3 | Interrupt an eligible release. It is unavailable outside a disruptable telegraph. |
| Falling Note | falling_note | Broken Rhythm | 16 | enemy | 1 | 2 | 1 | Trade broad weakening for damage and a short delay. |
| Passing Chorus | passing_chorus | Carry the Note | 16 | allies | 1 | 3 | 2 | Spread a smaller recovery note across the party; no immediate focus. |
| Returning Note | returning_note | Carry the Note | 16 | enemy | 1 | 2 | 1 | Carry the note into a reserve-building attack instead of healing. |
| Shared Hex | shared_hex | Marked Burden | 16 | allies | 1 | 3 | 2 | Pay a personal health cost for group protection. |
| Open Burden | open_burden | Marked Burden | 16 | enemy | 2 | 2 | 1 | Exploit an existing mark rather than maintaining one. |
| Lent Reserve | lent_reserve | Last Reserve | 16 | ally | 1 | 3 | 1 | Heal another person at a real personal cost; no reserve gain. |
| Burned Reserve | burned_reserve | Last Reserve | 16 | enemy | 2 | 2 | 1 | Spend all stored reserve offensively rather than recover. |
| Common Share | common_share | Take My Share | 16 | allies | 2 | 3 | 2 | Distribute recovery without redirecting a hit. |
| Challenged Share | challenged_share | Take My Share | 16 | enemy | 2 | 1 | 1 | Take the next announced challenge rather than intercepting an ally. |
| Piston Head | piston_head | Field Assembly | 16 | part | 3 | 1 | 1 | Build pressure into a working piston; watch the Artificer’s reserve heat. |
| Service Frame | service_frame | Field Assembly | 16 | allies | 2 | 3 | 2 | Assemble lighter group protection with a useful focus return. |
| Cold Charge | cold_charge | Cut the Link | 16 | enemy | 2 | 2 | 1 | Prepare a structural opening through cold instead of delay. |
| Safe Link | safe_link | Cut the Link | 16 | ally | 2 | 2 | 1 | Rewire one ally’s protection instead of damaging the opponent. |
| Closing Array | closing_array | Set the Line | 16 | enemy | 1 | 3 | 1 | Discharge the line rather than keeping a ward active. |
| Wide Array | wide_array | Set the Line | 16 | allies | 1 | 3 | 2 | Maintain smaller protection across the party. |